Advanced car-paint material OSL shader, combining 3 layers:
Base: A blend of diffuse/metallic shading with a view-angle color mix
Metallic flakes: Distance blended procedural metallic flakes
Clear coat: Glossy clear coat layer with built-in procedural bump irregularity

The shader has been tested to work as expected in the following renderers:
> Cycles for Blender (CPU)
> Arnold 6 for Maya (CPU)
> V-Ray Next for 3ds max (CPU)

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